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Senior Technical Artist


Published: Tue, 04 Mar 2025 16:51:26 GMT

Job Title: Senior Technical Artist
Company Name: Fantastic Pixel Castle (FPC)

About the Company:
Fantastic Pixel Castle (FPC) is a new studio founded by an MMO industry veteran with over 20 years of experience leading AAA teams. Our goal is to create an original fantasy IP from scratch, with a focus on player engagement and a commitment to a remote and global work environment. We believe in staying small to foster creativity and offer competitive salaries and shared success opportunities to our team members.

Position Overview:
As a Senior Technical Artist at FPC, you will collaborate closely with the art, engineering, and design teams to bring our artistic vision to life using the latest technology. You will be responsible for maintaining performance and technical standards while optimizing art assets and workflows. This is a unique opportunity to make a significant impact on the visual quality and technical excellence of our upcoming AAA title(s).

Responsibilities:
– Use your expertise in Technical and Environment Art to enhance the creativity and output of our development team.
– Design and implement efficient art pipelines and workflows using Unreal Engine 5 PCG.
– Establish and maintain best practices for asset optimization, performance, and memory management.
– Utilize modern tools and techniques to create modular and game-ready content.
– Work with the tools team to develop artist-friendly tools that improve the efficiency and quality of the art production pipeline.
– Foster effective communication and collaboration between the art and engineering teams.
– Create prototype assets to facilitate cross-department work as needed.

Requirements:
– Bachelor’s degree (or equivalent experience) in Art, Graphic Design, Game Design, or a related field.
– 6+ years of experience as a senior artist in a game studio.
– In-depth knowledge of game engines and their scripting languages and editor tools.
– Proficiency in 3D art software and real-time rendering techniques.
– Experience with Substance Tools and PBR workflows.
– Familiarity with shader programming languages and optimizing shaders.
– Understand the impact of Environment Art on Level Design.
– Excellent communication skills and ability to articulate design concepts to team members and stakeholders.
– Capability for self-directed work and pushing visual boundaries.
– Ability to provide constructive feedback and work well in a collaborative team environment.

Preferred Qualifications:
– Experience working on and shipping AAA titles, with previous work on an MMO being a plus.
– Strong understanding of next-generation asset creation workflows.
– Proficiency in industry-standard software, including Photoshop and Houdini.
– Advanced in-game lighting skills.
– Ability to create environment VFX.
– Passion for gaming, especially MMOs, and an understanding of current industry trends.
– Exceptional problem-solving skills and adaptability to new technologies and workflows.
– Experience with Houdini for real-time procedural content generation.

Salary:
US Salary Band: $110,000 – 180,000 USD
Canada Salary Band: $100,000 – 170,000 CAD

Equal Opportunity Employer:
FPC is an equal opportunity employer that values diversity, equity, and inclusion. We do not discriminate on the basis of race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other protected status as required by law.

Apply Now:
We are always looking for talented individuals to join our team. Even if you do not meet all the requirements listed, we encourage you to apply. Our Talent team will review your application and reach out if there is a potential fit.
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