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Technical Artist Lead


Published: Sun, 15 Dec 2024 14:50:26 GMT

Position: Technical Artist Lead

Company: Argus Labs

Argus Labs is a leading company in the development of massively multiplayer online (MMO) games. Our innovative approach allows players to have extensive freedom in building, extending, and influencing the game worlds they inhabit. Our state-of-the-art onchain game server framework, World Engine, is at the core of our success.

World Engine utilizes a unique sharded rollup blockchain architecture, enabling games to incorporate smart contracts for user-generated content (UGC) while maintaining high performance even with tens of thousands of concurrent users. It is currently the most efficient blockchain designed specifically for gaming and has been successfully used in production for games like Dark Frontier, processing over 700,000 player transactions in just one week.

Backed by the Best

We have received $10 million in seed funding from Haun Ventures, a $1.5 billion crypto fund led by former a16z GP, Katie Haun. We also have the support of influential angel investors in both the tech and gaming industries, such as Elad Gil and Balaji Srinivasan (ex-Coinbase CTO).

Learn More About Us and Our Technology

To learn more about who we are and our innovative technology, please visit our website at https://argus.gg. You can also check out our World Engine at https://world.dev and follow us on Twitter at https://twitter.com/ArgusLabs_.

Key Responsibilities:

As the Technical Artist Lead, you will play a crucial role in our company by leading and mentoring our team of technical artists to ensure the delivery of high-quality and high-performance assets. Your responsibilities will include:

– Collaborating with the art and engineering teams to optimize workflows, game performance, and resolve technical challenges.
– Designing tools to streamline artist workflows, increase efficiency, and support multi-platform asset creation.
– Optimizing assets to meet performance goals in terms of texture, polygons, and memory requirements.
– Developing shaders and visual effects that balance visual quality with performance.
– Providing technical guidance on asset creation, rigging, and animation to maintain pipeline integrity.
– Prototyping and troubleshooting visual features for new mechanics, with support from the engineering team.
– Researching and implementing new technologies to enhance the art and animation pipeline.
– Documenting tools, workflows, and processes to ensure consistent project alignment.

Requirements:

To qualify for this role, you should have:

– Proven experience as a Technical Artist in the gaming industry for at least 3+ years, with previous experience in a lead or senior role.
– Proficiency in 3D art tools such as Maya, Blender, 3ds Max, and game engines like Unity or Unreal Engine.
– Strong knowledge of shader development, rendering pipelines, and performance optimization for multiple platforms.
– Experience with scripting/programming languages (e.g., Python, MEL, C#) to develop tools and automate workflows.
– Excellent problem-solving skills and the ability to troubleshoot and address technical challenges efficiently.
– Leadership skills with a proven track record of mentoring and guiding a team of technical artists.

Perks & Benefits

We value our employees and offer a range of perks and benefits, including:

– A note for game industry veterans: no crunch!
– Flexible PTO (2 weeks required) + holidays.
– 100% employer-covered medical, dental, and vision insurance (US).
– 401k (US).
– Up to $1500 desk set-up stipend.
– Company retreats.

We are an equal-opportunity employer, and all applicants will be considered for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, veteran status, or disability status.
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